ARCs & Bots
The ARC threat is real. Study your enemies to survive.

The Matriarch is an imposing ARC machine that makes the Queen look friendly and can be found during a specific map condition.
Central glowing core, which becomes exposed when it attacks. Leg joints are vulnerable too, as well as the red areas on the crown.

A colossal machine deployed during Harvester Events. It's the Goliath of the ARC forces with incredible durability and lethal arsenal. Requires full squad coordination.
The yellow joints on her legs. Exposes her core when firing the laser.

Massive, crab-like machines that are slow but devastating. They're capable of shredding shields and dealing massive damage with heavy attacks.
Destroy the canister on his rear, to expose it's weakpoint.

A massive artillery unit designed for long-range bombardment. Equipped with devastating explosive capabilities and heavy armor, it can rain destruction from great distances.
Shooting at the yellow rear canister deals direct damage to it's core.

Massive, arachnid-like siege engine with heavy armor and gravity-defying leap ability. Can clear impossible gaps and reach high vantage points.
Fire is most effective. Additionally you can shoot into it's eye.

A formidable flying ARC that dominates airspace with powerful rocket attacks and devastating area-of-effect damage. Designed to saturate areas with explosions.
Destroy two thrusters or shoot it's core, which is located underneath it.

Small armored rolling ARC that spits flame. Opens front panel when near Raiders to burn them alive, exposing its soft core.
Exposes it's core, when it's using the flamethrower.

Medium-class drone with armored rotors. It fires focused, high-speed projectiles with a brief red laser warning. Designed to shred shields and light armor.
Unarmored rear thrusters.

Stationary but deadly turrets that perch on high vantage points. They scan for targets with long-range precision and lock onto players from a distance.
The yellow unarmored canister will be your main target.

The Shredder appears in Stella Montis, challenging Raiders to stay sharp in close-quarter encounters.
Primary weakness is the 'eye-bar' at it's head. You may see the orange core between it's armour plates, which you can shoot too.

Spotters are flying support drones for the Bombardier. They will point a laser at any Raider in line-of-sight so the Bombardier can accurately target them. If both Spotters are destroyed a new pair will respawn. When the Bombardier is destroyed the Spotters will fly away.
Unarmored thrusters

Small explosive ARC that detonates when approached. Quick elimination required to prevent area damage.
Just shoot it.

A swift, unarmored scout drone with three rotors. While fragile, it acts as an aerial alarm system, calling in reinforcements when it spots Raiders.
Thrusters or the underside plating.

Small, spider-like robots that leap onto players, attaching themselves to your head. They're fast and disorienting, designed to punish careless Raiders.
Just shoot it. It's also one-hit with your melee weapon.

Small, unarmored turret providing close-quarters defense. Mounted on interior walls, it scans for movement and unleashes rapid fire when it spots Raiders.
Unarmored. Shooting it is enough.

Flying, drone-like robots equipped with powerful machine guns. They operate in swarms, are fast, agile, and relentless. Their buzzing and screeching audio cues are your first warning.
Unarmored thrusters.

The largest of the rolling ARC. It stops periodically to transmit signals. Rarely attacks, usually runs away from Raiders. Breaks into many pieces as damage is taken.
Exposes his energy core when shooting his blue beam into the sky.